Commit History

Autor SHA1 Mensaxe Data
  Kirk Trombley 12ed088b4e Moved the react-related logic out of the color gen code %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley abf32de2b5 Moved useMapWthMarkers hook to its own file %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 479b4427af Putting scores back in lastRound object, and refactoring the marker placement logic out to a single hook %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 051862870e Moving all the marker logic to a separate file to clean up RoundSummary %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley cf5cf12d76 Removing everything that's not actually needed from the lastRound object %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley d5bdbd333f Looking up score from the player list we're already fetching %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 6a749bdf06 If you try to circumvent react's effect logic, you're gonna have a bad time %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 4f4676e6f8 Resetting gameStore to the real defaults %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 37223838cd Removing the dead code and cleaning things up a little %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley fae107ff5e Adding dequal to make the score lookup not rerender unnecessarily %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 83e14d44c6 WIP but this does work, needs cleanup %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 4fa2e75ed0 Renaming GGSHService to apiMethods %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 3e8956cd5e Renaming a few more things for clarity %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 5a81c01319 Deleting unused getters %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 276abc2fa7 Wrapping submitGuess up as a single action %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 33a4953197 getCurrentRound no longer relying on dispatch %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 9034815473 Making joinGame a single action as well, also cleaning up the gameInfo API call %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 1f55142070 Wrapping the game creation and start logic into a single action %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley b81bb3f47e Improving the store API to remove need for selector and make it possible for actions to be async %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 0a3222a463 Bringing back the mapValues logic cause I think it's cleaner %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley c6bc977bd3 More inlining %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley e12a0ebb05 Cleanup to make code a little clearer %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 3501610aae dumb typo %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley c9d9139e52 Rewriting observable logic to use the fancy new fake redux %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 2665da5114 Final clean up, there, the good parts of redux in 60 lines %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 500f5e9412 Moving out some logic that can be its own function %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 2ac008631d A little refactoring %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley c73b12497f Implementing useObservable hook %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley bf491f4f70 Implementing observable %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley cb4e934d30 Merge logic implemented, assuming createObservable and createHook impl %!s(int64=5) %!d(string=hai) anos