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Kirk Trombley a6a1784055 Apply the Hunt pruning metric 3 år sedan
.gitignore 38622fc9b5 Implement explore script 3 år sedan
README.md 6a3ce165f3 Update docs 3 år sedan
database.csv a6a1784055 Apply the Hunt pruning metric 3 år sedan
database.js a6a1784055 Apply the Hunt pruning metric 3 år sedan
explore.py 53d2d699ef Update exploration script, add closeness control 3 år sedan
ingest.py a6a1784055 Apply the Hunt pruning metric 3 år sedan
nearest.html a6a1784055 Apply the Hunt pruning metric 3 år sedan
nearest.js a6a1784055 Apply the Hunt pruning metric 3 år sedan
nearest.py 3df981ecea Add closeness control to nearest script 3 år sedan
requirements.txt b4fa7e32cd Implement ingester 3 år sedan

README.md

Pokemon Color Search

Utility for quickly finding pokemon by the sprite's "distance" from a given color.

  • nearest.py provides multiple options for finding pokemon "near" a color. No external dependencies, but database.csv must be present and populated.
  • ingest.py generates database.csv which is needed for nearest.py, and database.js which is needed for nearest.html. Requires Pillow (PIL).
  • nearest.html and nearest.js allow you to use a very rudimentary front-end in your browser, by opening nearest.html directly. The implementation is very lazy in order to allow usage with no dependencies. Requires database.js.
  • explore.py traverses a subset of the 24-bit RGB color space and finds the pokemon that most closely match each color, and produces best.csv and counts.csv as results.

PNG Source

Currently using pokemondb's sprite archive.

Download the entire page (i.e., Ctrl-S in most browsers), then take the folder of PNGs it downloads and place them in the pngs directory in this repository. Then run ingest.py to generate database.csv

Distance Calculation

For ease of calculation, a pokemon's distance from a certain color is the mean of the squared Euclidean distances between the given color and each pixel of the sprite, treating the RGB components as vector components. Transparent pixels are omitted.

Put more explicitly, if a pokemon's sprite's pixels form the set P, then the distance to a color q is:

D(P, q) = sum(||p - q||^2, p in P) / |P|

This distance measure was chosen because it can be easily reformulated. For a pixel p, let p_r, p_g, and p_b be the red, green, and blue components respectively. The above function can be rewritten as follows:

= sum(||p - q||^2, p in P) / |P|
# expand 2-norm definition
= sum(sum((p_c - q_c)^2, c in [r, g, b]), p in P) / |P|
# FOIL
= sum(sum(p_c^2 - 2*p_c*q_c + q_c^2, c in [r, g, b]), p in P) / |P|
# split sums, extract constants
= (sum(sum(p_c^2, c in [r, g, b]), p in P) 
  - 2*sum(sum(p_c*q_c, c in [r, g, b]), p in P) 
  + sum(sum(q_c^2, c in [r, g, b]), p in P)) / |P|
# collapse 2-norm definition in first and third terms
= (sum(||p||^2, p in P) 
  - 2*sum(sum(p_c*q_c, c in [r, g, b]), p in P) 
  + sum(||q||^2, p in P)) / |P|
# evaluate third summation (no dependency on p)
= (sum(||p||^2, p in P) 
  - 2*sum(sum(p_c*q_c, c in [r, g, b]), p in P) 
  + |P|*||q||^2) / |P|
# invert order of second summation (sums are finite)
= (sum(||p||^2, p in P) 
  - 2*sum(sum(p_c*q_c, p in P), c in [r, g, b]) 
  + |P|*||q||^2) / |P|
# pull out q_c term in inner sum of second summation (no dependency on p)
= (sum(||p||^2, p in P) 
  - 2*sum(q_c*sum(p_c, p in P), c in [r, g, b]) 
  + |P|*||q||^2) / |P|
# distribute 1/|P| factor
= (sum(||p||^2, p in P)/|P|)
  - 2*sum(q_c*sum(p_c, p in P)/|P|, c in [r, g, b])
  + ||q||^2
# let Y be a vector-valued function such that Y(P)_c = sum(p_c, p in P)/|P|
= (sum(||p||^2, p in P)/|P|)
  - 2*sum(q_c*Y(P)_c, c in [r, g, b])
  + ||q||^2
# let X(P) = sum(||p||^2, p in P)/|P|
= X(P)
  - 2*sum(q_c*Y(P)_c, c in [r, g, b])
  + ||q||^2
# collapse dot product definition in second term
D(P, q) = X(P) - 2q . Y(P) + ||q||^2

Notably, X(P) and and Y(P) can be computed ahead of time for each sprite. This is the purpose of ingest.py, which converts each png file in the pngs directory into an item in database.csv. The columns of this CSV file are name,X,Y_r,Y_g,Y_b. Additionally, the last term, ||q||^2 has no dependence on P, and can thus be eliminated when trying to find the best P for a given q. Finally, while the factor of 2 on the second term arises naturally from the original distance metric, it can be made into a tuning parameter, which will be called c for now. Thus, the final distance metric is:

D(P, q) = X(P) - cq . Y(P) 

To recap, X(P) is the mean squared distance of all pixels in the image from zero, and Y(P) is the mean of all pixels in the image. Increasing the value of c thus forces the metric to prefer images that are more in line with the strongest components of q. Taking c too low causes the metric to prefer images with more black pixels (minimizing X(P)), while taking c too high causes the metric to prefer images with more white pixels (maximizing Y(P)).

Intuitively, X(P) is a measure of how bright the image is over all, and Y(P) is the mean color of the image. q . Y(P) is then a measure of how much the image's mean color aligns with the target color