db.py 3.9 KB

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  1. import uuid
  2. from flask_sqlalchemy import SQLAlchemy
  3. from lib import generate_coord
  4. db = SQLAlchemy()
  5. session = db.session
  6. class Game(db.Model):
  7. game_id = db.Column(db.String, primary_key=True)
  8. timer = db.Column(db.Integer)
  9. rounds = db.Column(db.Integer)
  10. linked_game = db.Column(db.String)
  11. coordinates = db.relationship("Coordinate", lazy=True, order_by="Coordinate.round_number")
  12. players = db.relationship("Player", lazy=True, backref="game")
  13. @staticmethod
  14. def create(timer, rounds):
  15. game_id = str(uuid.uuid4())
  16. while Game.query.get(game_id) is not None:
  17. # basically impossible collision, but let's be safe
  18. game_id = str(uuid.uuid4())
  19. new_game = Game(
  20. game_id=game_id,
  21. timer=timer,
  22. rounds=rounds
  23. )
  24. db.session.add(new_game)
  25. for round_num in range(rounds):
  26. (lat, lng) = generate_coord()
  27. coord = Coordinate(
  28. game_id=game_id,
  29. round_number=round_num+1,
  30. latitude=lat,
  31. longitude=lng
  32. )
  33. db.session.add(coord)
  34. db.session.commit()
  35. return new_game
  36. def join(self, player_name):
  37. p = Player(
  38. game_id=self.game_id,
  39. player_name=player_name
  40. )
  41. db.session.add(p)
  42. db.session.commit()
  43. return p
  44. def link(self, linked_game):
  45. self.linked_game = linked_game
  46. db.session.commit()
  47. def to_dict(self):
  48. return {
  49. "gameId": self.game_id,
  50. "timer": self.timer,
  51. "rounds": self.rounds,
  52. "coords": {
  53. str(c.round_number): {
  54. "lat": c.latitude,
  55. "lng": c.longitude,
  56. } for c in self.coordinates
  57. },
  58. "players": [p.to_dict() for p in self.players],
  59. "linkedGame": self.linked_game,
  60. }
  61. class Player(db.Model):
  62. player_id = db.Column(db.Integer, primary_key=True, autoincrement=True)
  63. game_id = db.Column(db.String, db.ForeignKey("game.game_id"))
  64. player_name = db.Column(db.String)
  65. guesses = db.relationship("Guess", lazy=True, order_by="Guess.round_number")
  66. def get_total_score(self):
  67. return sum(g.round_score or 0 for g in self.guesses)
  68. def get_current_round(self):
  69. if len(self.guesses) == 0:
  70. return 1
  71. next_round = self.guesses[-1].round_number + 1
  72. if next_round <= self.game.rounds:
  73. return next_round
  74. return None
  75. def add_guess(self, round_num, lat, lng, score):
  76. g = Guess(
  77. player_id=self.player_id,
  78. round_number=round_num,
  79. latitude=lat,
  80. longitude=lng,
  81. round_score=score,
  82. )
  83. db.session.add(g)
  84. db.session.commit()
  85. def add_timeout(self, round_num):
  86. self.add_guess(round_num, -200, -200, None)
  87. def to_dict(self):
  88. return {
  89. "name": self.player_name,
  90. "currentRound": self.get_current_round(),
  91. "totalScore": self.get_total_score(),
  92. "guesses": {
  93. str(g.round_number): {
  94. "lat": g.latitude,
  95. "lng": g.longitude,
  96. "score": g.round_score,
  97. } for g in self.guesses
  98. },
  99. }
  100. class Coordinate(db.Model):
  101. game_id = db.Column(db.String, db.ForeignKey("game.game_id"), primary_key=True)
  102. round_number = db.Column(db.Integer, primary_key=True, autoincrement=False)
  103. latitude = db.Column(db.Float)
  104. longitude = db.Column(db.Float)
  105. class Guess(db.Model):
  106. player_id = db.Column(db.String, db.ForeignKey("player.player_id"), primary_key=True)
  107. round_number = db.Column(db.Integer, primary_key=True, autoincrement=False)
  108. latitude = db.Column(db.Float)
  109. longitude = db.Column(db.Float)
  110. round_score = db.Column(db.Integer)