Commit History

Autor SHA1 Mensaxe Data
  Kirk Trombley ac1c08d14c Cleaning up props on RoundSummary and inlining logic in game %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley b76e77fe99 Deleting some unneeded logic and inlining the simpler stuff in the game component %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley f9c87cbd66 Moving pre-game logic into container component %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 6b822d6b6d Moving google api key fetch to a higher order component %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 2eef5b5e82 Moving the logic for guess submission into a container around the game panel %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley d05b304d69 Using some styling to make the screen heights actually work out and update properly on window resize %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 3060994b97 Making the timer properly centered %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 10e4ec03b4 Fixing some styling on the round timer %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley a511aa2f54 Improving player scores component by wrapping in a container and fetching information from there %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 00141c3681 Adding a loading component for sharing between other components %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 31c693900a Fixing the sizing issues with some extra divs and by keeping height 100% %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley f417ac3e03 Making street view pano height an optional prop to make it easier to mitigate that issue later %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley cfec612d97 Improving player scoreboard %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 8bdb4cfbb6 Moved Game component into its own module %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 34eb2cd10b Big swath of reorganizing now that the deployment path is clear %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley ba41413592 fixing some spacing and improving scoring %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 58bc4a28e0 Reordering scores on final summary page %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley dcc18a4588 First pass at rendering static map after each round %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley ead7c04b6a Slightly better end screen %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 610e9ea973 Adding round timer and handling timeout logic %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 7d3b15e282 Adding a timeout option to the make guess endpoint %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 6faf2275a2 Creating a timer component %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 856a010fe2 Adding a pre-round stage to get the game code %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley aff7bbe1a7 Adding join game logic %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley c6b25f77ec Refactoring Game logic to use some proper state transitions %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley f40248bbd1 Moving pre-game screen to its own component %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 17ac3d9c4e Moving more logic into some sub-components, removing a bunch of no longer used code %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 81d7782b23 A little more reorganization %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 860575f963 Improving game flow with separate results page %!s(int64=5) %!d(string=hai) anos
  Kirk Trombley 23d8ce8c72 Adding total score to the guess endpoint for convenience %!s(int64=5) %!d(string=hai) anos