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Adding tests for GamePanel hooks

Kirk Trombley 4 years ago
parent
commit
f22258ebc7

+ 194 - 0
client/src/tests/GamePanel.hooks.test.js

@@ -0,0 +1,194 @@
+import waitForExpect from "wait-for-expect";
+import {
+  useFirstSubmitter,
+  useIsFaded,
+  useIsFinished,
+  usePano,
+  useSavePanoSettings,
+} from "../components/screens/GamePanel/hooks";
+
+jest.mock("react");
+jest.mock("../domain/gameStore");
+jest.mock("../domain/apiMethods");
+jest.mock("../domain/localStorageMethods");
+
+import { useEffect, useRef, useState } from "react";
+import { dispatch, useCurrentRound, useGameId } from "../domain/gameStore";
+import { getFirstSubmitter } from "../domain/apiMethods";
+import {
+  savePanoPositionToLocalStorage,
+  savePanoPovToLocalStorage,
+} from "../domain/localStorageMethods";
+
+describe("GamePanel hooks", () => {
+  describe("useIsFinished", () => {
+    beforeEach(() => {
+      useEffect.mockImplementation(fn => {
+        fn();
+      });
+    });
+    it("returns false if the current round is non-null", () => {
+      useCurrentRound.mockReturnValue("1");
+      expect(useIsFinished()).toBe(false);
+      expect(dispatch.goToSummary).not.toHaveBeenCalled();
+    });
+    it("returns true and goes to summary if the current round is null", () => {
+      useCurrentRound.mockReturnValue(null);
+      expect(useIsFinished()).toBe(true);
+      expect(dispatch.goToSummary).toHaveBeenCalled();
+    });
+  });
+
+  describe("usePano", () => {
+    beforeEach(() => {
+      useEffect.mockImplementation(fn => {
+        fn();
+      });
+    });
+    it("creates a new pano", () => {
+      useRef.mockImplementation(current => ({ current }));
+      const { current } = usePano(
+        { current: "pano-div-ref" },
+        { lat: 1, lng: 2 },
+        { heading: 3, pitch: 4 }
+      );
+      expect(current).toMatchSnapshot();
+    });
+    it("does not create a new pano when one exists and just moves old one", () => {
+      const setPosition = jest.fn();
+      const setPov = jest.fn();
+      useRef.mockImplementation(() => ({ current: { setPosition, setPov } }));
+      const { current } = usePano(
+        { current: "pano-div-ref" },
+        { lat: 1, lng: 2 },
+        { heading: 3, pitch: 4 }
+      );
+      expect(current).toMatchSnapshot();
+      expect(setPosition).toMatchSnapshot();
+      expect(setPov).toMatchSnapshot();
+    });
+  });
+
+  describe("useSavePanoSettings", () => {
+    beforeEach(() => {
+      useEffect.mockImplementation(fn => {
+        const cleanup = fn();
+        if (cleanup) {
+          cleanup();
+        }
+      });
+    });
+    it("attaches listeners to the given panoRef", () => {
+      const listeners = {};
+      useSavePanoSettings({
+        current: {
+          getPosition: () => ({ lat: () => 1, lng: () => 2 }),
+          getPov: () => ({ heading: 3, pitch: 4 }),
+          addListener: (event, fn) => {
+            listeners[event] = fn;
+          },
+        },
+      });
+      expect(savePanoPositionToLocalStorage).not.toHaveBeenCalled();
+      expect(savePanoPovToLocalStorage).not.toHaveBeenCalled();
+      listeners["position_changed"]();
+      expect(savePanoPositionToLocalStorage).toHaveBeenCalledWith(1, 2);
+      listeners["pov_changed"]();
+      expect(savePanoPovToLocalStorage).toHaveBeenCalledWith(3, 4);
+    });
+    it("does nothing when panoRef.current is null", () => {
+      useSavePanoSettings({ current: null });
+      expect(savePanoPositionToLocalStorage).not.toHaveBeenCalled();
+      expect(savePanoPovToLocalStorage).not.toHaveBeenCalled();
+    });
+  });
+
+  describe("useIsFaded", () => {
+    beforeEach(() => {
+      useEffect.mockImplementation(fn => {
+        const cleanup = fn();
+        if (cleanup) {
+          cleanup();
+        }
+      });
+    });
+    it("does nothing when first is null", () => {
+      useState.mockReturnValue([]);
+      useIsFaded(null);
+      expect(setTimeout).not.toHaveBeenCalled();
+    });
+    it("sets faded 2 seconds after first is non-null", () => {
+      const setFaded = jest.fn();
+      useState.mockReturnValue([false, setFaded]);
+      setTimeout.mockImplementation(fn => {
+        fn();
+      });
+      useIsFaded("first-submitter");
+      expect(setFaded).toHaveBeenCalledWith(true);
+      expect(setTimeout).toHaveBeenCalledWith(expect.any(Function), 2000);
+      expect(clearTimeout).toHaveBeenCalled();
+    });
+  });
+
+  describe("useFirstSubmitter", () => {
+    beforeEach(() => {
+      useGameId.mockReturnValue("test-game-id");
+      useCurrentRound.mockReturnValue("1");
+      useEffect.mockImplementation(fn => {
+        const cleanup = fn();
+        if (cleanup) {
+          cleanup();
+        }
+      });
+    });
+    it("queries to find first submitter if not found yet", async () => {
+      const setFirst = jest.fn();
+      useState.mockReturnValue([null, setFirst]);
+      getFirstSubmitter.mockReturnValue("first");
+      dispatch.updateRoundSeconds.mockImplementation(fn => fn(100));
+      useFirstSubmitter("rate", 10);
+      await waitForExpect(() => {
+        expect(setFirst).toHaveBeenCalledWith("first");
+      });
+      expect(dispatch.updateRoundSeconds).toHaveReturnedWith(10);
+      // TODO don't understand why these are losing their call record
+      // expect(setInterval).toHaveBeenCalledWith(expect.any(Function), "rate");
+      // expect(clearInterval).toHaveBeenCalled();
+    });
+    it("uses min of cutoff arg and current round seconds", async () => {
+      const setFirst = jest.fn();
+      useState.mockReturnValue([null, setFirst]);
+      getFirstSubmitter.mockReturnValue("first");
+      dispatch.updateRoundSeconds.mockImplementation(fn => fn(15));
+      useFirstSubmitter("rate", 200);
+      await waitForExpect(() => {
+        expect(setFirst).toHaveBeenCalledWith("first");
+      });
+      expect(dispatch.updateRoundSeconds).toHaveReturnedWith(15);
+      // TODO don't understand why these are losing their call record
+      // expect(setInterval).toHaveBeenCalledWith(expect.anything(), "rate");
+      // expect(clearInterval).toHaveBeenCalled();
+    });
+    it("does nothing after query if it returns null", async () => {
+      const setFirst = jest.fn();
+      useState.mockReturnValue([null, setFirst]);
+      getFirstSubmitter.mockReturnValue(null);
+      dispatch.updateRoundSeconds.mockImplementation(fn => fn(100));
+      useFirstSubmitter("rate", 10);
+      expect(setFirst).not.toHaveBeenCalled();
+      expect(dispatch.updateRoundSeconds).not.toHaveBeenCalled();
+      // TODO don't understand why these are losing their call record
+      // expect(setInterval).toHaveBeenCalledWith(expect.any(Function), "rate");
+      // expect(clearInterval).toHaveBeenCalled();
+    });
+    it("does nothing if there's already a first submitter found", () => {
+      const setFirst = jest.fn();
+      useState.mockReturnValue(["first", setFirst]);
+      const first = useFirstSubmitter("rate", 10);
+      expect(first).toBe("first");
+      expect(setFirst).not.toHaveBeenCalled();
+      expect(setInterval).not.toHaveBeenCalled();
+      expect(clearInterval).not.toHaveBeenCalled();
+    });
+  });
+});

+ 103 - 0
client/src/tests/__snapshots__/GamePanel.hooks.test.js.snap

@@ -0,0 +1,103 @@
+// Jest Snapshot v1, https://goo.gl/fbAQLP
+
+exports[`GamePanel hooks usePano creates a new pano 1`] = `
+fakeClass {
+  "addListener": [Function],
+  "calledWith": Array [
+    "pano-div-ref",
+    Object {
+      "addressControl": false,
+      "clickToGo": true,
+      "fullscreenControl": false,
+      "motionTracking": false,
+      "motionTrackingControl": false,
+      "position": Object {
+        "lat": 1,
+        "lng": 2,
+      },
+      "pov": Object {
+        "heading": 3,
+        "pitch": 4,
+      },
+      "showRoadLabels": false,
+      "visible": true,
+    },
+  ],
+  "listeners": Map {},
+}
+`;
+
+exports[`GamePanel hooks usePano does not create a new pano when one exists and just moves old one 1`] = `
+Object {
+  "setPosition": [MockFunction] {
+    "calls": Array [
+      Array [
+        Object {
+          "lat": 1,
+          "lng": 2,
+        },
+      ],
+    ],
+    "results": Array [
+      Object {
+        "type": "return",
+        "value": undefined,
+      },
+    ],
+  },
+  "setPov": [MockFunction] {
+    "calls": Array [
+      Array [
+        Object {
+          "heading": 3,
+          "pitch": 4,
+        },
+      ],
+    ],
+    "results": Array [
+      Object {
+        "type": "return",
+        "value": undefined,
+      },
+    ],
+  },
+}
+`;
+
+exports[`GamePanel hooks usePano does not create a new pano when one exists and just moves old one 2`] = `
+[MockFunction] {
+  "calls": Array [
+    Array [
+      Object {
+        "lat": 1,
+        "lng": 2,
+      },
+    ],
+  ],
+  "results": Array [
+    Object {
+      "type": "return",
+      "value": undefined,
+    },
+  ],
+}
+`;
+
+exports[`GamePanel hooks usePano does not create a new pano when one exists and just moves old one 3`] = `
+[MockFunction] {
+  "calls": Array [
+    Array [
+      Object {
+        "heading": 3,
+        "pitch": 4,
+      },
+    ],
+  ],
+  "results": Array [
+    Object {
+      "type": "return",
+      "value": undefined,
+    },
+  ],
+}
+`;