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game = Blueprint("game", __name__)
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game = Blueprint("game", __name__)
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# (gen_method, only_america): lib.PointSource
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# (gen_method, only_america): lib.PointSource
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("MAPCRUNCH", False): lib.MapCrunchPointSource(stock_target=stock_target, max_retries=1000, only_america=False),
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("MAPCRUNCH", False): lib.MapCrunchPointSource(stock_target=stock_target, max_retries=1000, only_america=False),
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