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@@ -95,30 +95,27 @@ const GameCreationForm = ({ afterCreate, lastSettings = null }) => {
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const [presetOpen, setPresetOpen] = useState(false);
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const [selectedPreset, setSelectedPreset] = useState(DEFAULTS);
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- const setPreset = useCallback(
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- preset => {
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- const {
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- timer: newTimer,
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- rounds: newRounds,
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- countryLock: newCountryLock,
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- generationMethod: newGenMethod,
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- gameMode: newGameMode,
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- clockMode: newClockMode,
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- scoreMethod: newScoreMethod,
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- roundPointCap: newRoundPointCap,
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- } = preset;
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- setTimer(newTimer);
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- setRounds(newRounds);
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- setCountryLock(newCountryLock);
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- setGenMethod(newGenMethod);
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- setGameMode(newGameMode);
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- setClockMode(newClockMode);
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- setScoreMethod(newScoreMethod);
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- setRoundPointCap(newRoundPointCap);
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- setSelectedPreset(preset);
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- },
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- []
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- );
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+ const setPreset = useCallback(preset => {
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+ const {
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+ timer: newTimer,
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+ rounds: newRounds,
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+ countryLock: newCountryLock,
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+ generationMethod: newGenMethod,
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+ gameMode: newGameMode,
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+ clockMode: newClockMode,
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+ scoreMethod: newScoreMethod,
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+ roundPointCap: newRoundPointCap,
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+ } = preset;
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+ setTimer(newTimer);
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+ setRounds(newRounds);
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+ setCountryLock(newCountryLock);
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+ setGenMethod(newGenMethod);
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+ setGameMode(newGameMode);
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+ setClockMode(newClockMode);
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+ setScoreMethod(newScoreMethod);
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+ setRoundPointCap(newRoundPointCap);
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+ setSelectedPreset(preset);
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+ }, []);
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if (loading || countryLookup === null) {
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return <Loading />;
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