|
@@ -34,6 +34,7 @@ export default () => {
|
|
|
const [loading, setLoading] = useState(false);
|
|
|
const playerName = usePlayerName();
|
|
|
const [timer, setTimer] = useState(300);
|
|
|
+ const [rounds, setRounds] = useState(5);
|
|
|
|
|
|
if (loading) {
|
|
|
return <Loading/>
|
|
@@ -41,7 +42,7 @@ export default () => {
|
|
|
|
|
|
const onCreateGame = async () => {
|
|
|
setLoading(true);
|
|
|
- await dispatch.createGame(timer);
|
|
|
+ await dispatch.createGame(timer, rounds);
|
|
|
};
|
|
|
const cannotCreateGame = !playerName || playerName.length === 0;
|
|
|
|
|
@@ -50,7 +51,7 @@ export default () => {
|
|
|
<Container>
|
|
|
<PlayerNameInput/>
|
|
|
<Divider/>
|
|
|
- <NewGameInput {...{ onCreateGame, cannotCreateGame, timer, setTimer }} />
|
|
|
+ <NewGameInput {...{ onCreateGame, cannotCreateGame, timer, setTimer, rounds, setRounds }} />
|
|
|
</Container>
|
|
|
</HeaderAndFooter>
|
|
|
);
|