# Rollbot ## Build `docker build -t rollbot3:latest .` ## Deploy `docker run -p6070:6070 --name rollbot3-instance -d rollbot3` ## Local Run w/o Docker `cd` into `src/` and run `ROLLBOT_CFG_DIR=../config python3 app.py` Note this requires at least Python 3.7.1 ## Development/Contributing ### First Time Set-Up If you are developing this project, start by cloning this repository and creating a new branch, replacing `my-awesome-branch` with your chosen branch name in the following ```bash git clone ssh://git@kirkleon.ddns.net:10022/kirkleon/rollbot3.git cd rollbot3/ git checkout -b feature/my-awesome-branch ``` Next, open GroupMe through your preferred application, and create a new chat containing just yourself. This will be your testing chat, where your local copy of rollbot will post messages. Future plans for the project include a simpler local testing environment, but integrating with GroupMe is an important testing step regardless, and so it is reasonable to do it now anyway. Next, create a `secrets.toml` file. Do **NOT** commit this file! It is by default added to `.gitignore` for you, but you should always take care you are not accidentally sharing this file. ```bash cp config/secrets.toml.template config/secrets.toml ``` Open the new `secrets.toml` file in your preferred editor, and then navigate to the GroupMe [Bots](https://dev.groupme.com/bots) page. Then, on the bots page, create a new bot. For this bot's group, select the new chat you made above. Name can be whatever you like, and you can leave the other fields blank. Click submit, and retrieve your `Bot ID` and `Group ID` from the bots page. Put these in your `secrets.toml` under the `groupme_bots` section, with your `Group ID` serving as the key and the `Bot ID` serving as the value (which must be in quotes). For example, if your bot ID is `456`, and your group ID is `789`, your `secrets.toml` needs to start with the following ```toml [groupme_bots] 789 = "456" ``` That's it for secrets! Save the file and move on to deciding if you want to do your local development with or without `docker`. ### Developing w/o Docker If you have a Python 3.7.1 environment with `pip` available, you can install dependencies as follows ```bash pip install -r requirements.txt ``` If your plugin or extension adds new dependencies, remember to include them in this `requirements.txt`. Then, move to the `src/` directory and use the above command to start the local `Flask` server on port `6070`. ```bash ROLLBOT_CFG_DIR=../config python3 app.py ``` Use `Ctrl-C` to kill this server. Your development loop will probably look something like, modify your plugin, start the server, test it, kill the server, repeat. ### Developing w/ Docker If you do not have Python 3.7.1 (or later) available, or want to develop using docker locally, you can make use of the `rollbot-docker.sh` script. You will need to run this as `root` (preferably with `sudo`), or as some user capable of using docker. If you are not running this script as `root`, and instead have a different local docker user, you will need to `export FORCE_NOROOT=*` before running the script. You can run `./rollbot-docker.sh help` to see a full list of options. The most useful are `run` and `clean`. To build the `rollbot3:latest` image and deploy it to a docker container called `rollbot3-instance` on your local machine, simply run ```bash ./rollbot-docker.sh run ``` This will also blow away any existing container called `rollbot3-instance` before building the new image and container. If you would just like to kill and remove existing containers with that name, without starting a new one, you can run ```bash ./rollbot-docker.sh clean ``` In general, your development loop will probably look something like, modify your plugin, run `./rollbot-docker.sh run`, and repeat. When you are all done, you can use `./rollbot-docker.sh clean` to remove the lingering container on your system. ### POSTing to Local Server Once you have a local server up on `http://localhost:6070/rollbot`, point your REST client of choice (my personal recommendation is [Insomnia](https://insomnia.rest/)) at that address. Creat a new `POST` request, of `JSON` type (that is, your `Content-Type` should be `application/json`). Then, set the body of this `POST` to be ```json { "text": "!echo Hello", "group_id": "your-group-id", "attachments": [], "avatar_url": "https://i.groupme.com/123456789", "created_at": 1302623328, "id": "1234567890", "name": "Insomnia", "sender_id": "1", "sender_type": "user", "source_guid": "GUID", "system": false, "user_id": "1234567890" } ``` The first two options, `text` and `group_id` will need to be modified. Set the value of `group_id` to the group ID you found and put into your `secrets.toml` above. Then, click run! Or however your REST client sends the request. If you have everything set up correctly, your phone should buzz and you should receive a message in your bot testing chat you set up before, from the chatbot you added to it, responding to a `!echo Hello` command. Now, change the value of `text` in the body of your request to be whatever message you would like to simulate sending, and you should be able to get the hang of how you can test your local instance of rollbot. ### Writing a Plugin The quickstart for creating a new plugin is to determine a name for the plugin, say, `my_cool_plugin`, and run ```bash ./mkplugin my_cool_plugin ``` This script will generate a file at `src/plugins/my_cool_plugin.py` containing (approximately) ```python from command_system import as_plugin @as_plugin def my_cool_plugin(): return "Hello, world!" ``` The script also adds an `import plugins.my_cool_plugin` to `src/plugins/__init__.py`, so if you are reverting what this script did, remember to remove this import from that file. Only plugins imported in that top level module file will be available for the application, so if creating a plugin manually, you will need to add an import to that file. The above script is the most basic possible rollbot plugin, which will simply respond with `Hello, world!` when it receives a message starting with `!my_cool_plugin`. The actual wiring of the plugin is handled by the `as_plugin` decorator, which performs all of the following: - Inspects the name of your function and turns that into the command word. This can be overidden by passing a single, string argument to `as_plugin`, which is detailed below. - Inspects the arguments of your function, to determine what, if any, rollbot components need to be passed into your function, which are detailed below. - Wraps your plugin function to take any return values that are not instances of `RollbotResponse` and convert them to strings, before wrapping them in a `RollbotResponse` with default settings, which is detailed below. - Generates a `RollbotPlugin` extension class which overrides the `on_command` method to call your plugin function appropriately, and returns this class from the decorator, effectively assigning it to the `my_cool_plugin` variable *instead* of your plugin function, which is what allows your plugin to be found dynamically after just importing the plugin module #### Command Naming TODO #### Plugin Arguments TODO #### RollbotResponse TODO Further docs to come! Good luck! ### Contributing Your Plugin Once you are confident your plugin is functional, push your code to remote with the following, again replacing `my-awesome-branch` with your chosen branch name. ```bash git push -u origin feature/my-awesome-branch ``` Then, open a [Pull Request](https://kirkleon.ddns.net/gogs/kirkleon/rollbot3/pulls), shoot me a message, and I'll take it from there!