const stripForm = ["flabebe", "floette", "florges", "vivillon", "basculin", "furfrou", "magearna"];
const getSprite = pokemon => {
pokemon = pokemon
.replace("-alola", "-alolan")
.replace("-galar", "-galarian")
.replace("darmanitan-galarian", "darmanitan-galarian-standard");
if (stripForm.find(s => pokemon.includes(s))) {
pokemon = pokemon.replace(/-.*$/, "");
}
return `https://img.pokemondb.net/sprites/sword-shield/icon/${pokemon}.png`;
}
const titleCase = s => s.charAt(0).toUpperCase() + s.substr(1);
const vectorDot = (u, v) => u.map((x, i) => x * v[i]).reduce((x, y) => x + y);
const vectorMag = v => Math.sqrt(vectorDot(v, v));
const getContrastingTextColor = rgb => vectorDot(rgb, [0.3, 0.6, 0.1]) >= 128 ? "#222" : "#ddd"
const pokemonLookup = new Fuse(database, { keys: [ "name" ] });
// hex codes already include leading # in these functions
// rgb values are [0, 255] in these functions
const jab2hex = jab => d3.jab(...jab).formatHex();
const rgb2hex = rgb => d3.rgb(...rgb).formatHex();
const rgb2jab = rgb => {
const { J, a, b } = d3.jab(d3.rgb(...rgb));
return [ J, a, b ];
}
const hex2rgb = hex => {
const { r, g, b } = d3.rgb(hex);
return [ r, g, b ];
};
// scoring functions
const getNormedScorer = (c, qRGB, qJAB) => {
const fRGB = c / vectorMag(qRGB);
const fJAB = c / vectorMag(qJAB);
return ({ yRGB, yJAB }) => ({
scoreRGB: fRGB * vectorDot(qRGB, yRGB) / vectorMag(yRGB),
scoreJAB: fJAB * vectorDot(qJAB, yJAB) / vectorMag(yJAB),
});
};
const getUnnormedScorer = (c, qRGB, qJAB) => ({ yRGB, yJAB }) => ({
scoreRGB: c * vectorDot(qRGB, yRGB),
scoreJAB: c * vectorDot(qJAB, yJAB),
});
// create a tile of a given hex color
const createTile = hexColor => {
const tile = document.createElement("div");
tile.setAttribute("class", "color-tile");
tile.setAttribute("style", `background-color: ${hexColor};`)
tile.textContent = hexColor;
return tile;
}
const renderPokemon = (
{ name, scoreRGB = null, scoreJAB = null, yRGB, yJAB },
{ rgbClass = "", jabClass = "" } = {},
) => {
const titleName = titleCase(name);
const rgbHex = rgb2hex(yRGB);
const jabHex = jab2hex(yJAB);
const textHex = getContrastingTextColor(yRGB);
const rgbVec = yRGB.map(c => c.toFixed()).join(", ")
const jabVec = yJAB.map(c => c.toFixed(2)).join(", ")
const scoreClass = scoreRGB === null || scoreJAB === null ? "hide" : "";
const pkmn = document.createElement("div");
pkmn.setAttribute("class", "pokemon_tile");
pkmn.innerHTML = `
${titleName}
Jab:
RGB:
${scoreJAB?.toFixed(2)}
${scoreRGB?.toFixed(2)}
(${rgbVec})
(${jabVec})
`;
return pkmn;
}
let lastColorSearch = null;
let lastPkmnSearch = null;
const paramsChanged = (...args) => {
const old = lastColorSearch;
lastColorSearch = args;
return old === null || old.filter((p, i) => p !== args[i]).length > 0
}
const renderVec = math => `\\vec{${math.charAt(0)}}${math.substr(1)}`;
const renderNorm = vec => `\\frac{${vec}}{\\left|\\left|${vec}\\right|\\right|}`;
const renderMath = (includeX, normQY, closeCoeff) => {
const xTerm = includeX ? "X\\left(P\\right)" : "";
const qyMod = normQY ? c => renderNorm(renderVec(c)) : renderVec;
return TeXZilla.toMathML(`${xTerm}-${closeCoeff}${qyMod("q")}\\cdot ${qyMod("Y\\left(P\\right)")}`);
}
const changePageColors = color => {
// calculate luminance to determine if text should be dark or light
const textColor = getContrastingTextColor([color.r, color.g, color.b]);
document.querySelector("body").setAttribute("style", `background: ${color.formatHex()}; color: ${textColor}`);
}
const readColor = rgb => {
const { J, a, b } = d3.jab(rgb);
return [[rgb.r, rgb.g, rgb.b], [J, a, b]];
}
const onUpdate = (event) => {
if (event) {
event.preventDefault();
}
// Configuration Loading
const includeX = document.getElementById("include-x")?.checked ?? false;
const normQY = document.getElementById("norm-q-y")?.checked ?? false;
const closeCoeff = document.getElementById("close-coeff")?.value ?? 2;
const useRGB = document.getElementById("color-space")?.textContent === "RGB";
const numPoke = document.getElementById("num-poke")?.value ?? 20;
const pokemonName = document.getElementById("pokemon-name")?.value?.toLowerCase() ?? "";
const colorInput = "#" + (document.getElementById("color-input")?.value?.replace("#", "") ?? "FFFFFF");
// Check if parameters have changed
const newParams = paramsChanged(includeX, normQY, closeCoeff, useRGB, numPoke, colorInput);
if (newParams) {
// Update display values
document.getElementById("close-coeff-display").innerHTML = closeCoeff;
document.getElementById("num-poke-display").textContent = numPoke;
const objFnElem = document.getElementById("obj-fn");
objFnElem.innerHTML = "";
objFnElem.appendChild(renderMath(includeX, normQY, closeCoeff));
}
// Only modified if current color is valid
let totalScorer = info => info;
// Lookup by color
if (colorInput.length === 7) {
// Convert input color
const targetColor = d3.color(colorInput);
const [ targetRGB, targetJAB ] = readColor(targetColor);
// Update the color display
changePageColors(targetColor);
// TODO render q vectors somewhere
// Determine metrics from configuration
const xSelector = includeX ? ({ xRGB, xJAB }) => [ xRGB, xJAB ] : () => [ 0, 0 ];
const yScorer = (normQY ? getNormedScorer : getUnnormedScorer)(closeCoeff, targetRGB, targetJAB);
// Set the scoring function
totalScorer = info => {
const [ xRGB, xJAB ] = xSelector(info);
const { scoreRGB, scoreJAB } = yScorer(info);
return {
...info,
scoreRGB: xRGB - scoreRGB,
scoreJAB: xJAB - scoreJAB,
}
};
// Rescore Pokemon and update lists if config has changed
if (newParams) {
const scored = database.map(info => totalScorer(info));
const bestListRGB = document.getElementById("best-list-rgb");
bestListRGB.innerHTML = '';
scored
.sort((a, b) => a.scoreRGB - b.scoreRGB)
.slice(0, numPoke)
.forEach(info => {
const li = document.createElement("li");
li.appendChild(renderPokemon(info, { jabClass: "hide" }))
bestListRGB.appendChild(li);
});
const bestListJAB = document.getElementById("best-list-jab");
bestListJAB.innerHTML = '';
scored
.sort((a, b) => a.scoreJAB - b.scoreJAB)
.slice(0, numPoke)
.forEach(info => {
const li = document.createElement("li");
li.appendChild(renderPokemon(info, { rgbClass: "hide" }))
bestListJAB.appendChild(li);
});
}
}
// Lookup by name
if (pokemonName.length === 0) {
const searchList = document.getElementById("search-list");
searchList.innerHTML = '';
} else if (lastPkmnSearch !== pokemonName || newParams) {
// Update last search
lastPkmnSearch = pokemonName;
const searchList = document.getElementById("search-list");
searchList.innerHTML = '';
pokemonLookup
.search(pokemonName, { limit: 10 })
// If scoring is impossible, totalScorer will just be identity
.map(({ item }) => totalScorer(item))
.forEach(item => {
const li = document.createElement("li");
li.appendChild(renderPokemon(item))
searchList.appendChild(li);
});
}
};
const onRandomColor = () => {
document.getElementById("color-input").value = rgb2hex([Math.random(), Math.random(), Math.random()].map(c => c * 255));
onUpdate();
};